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PATTERN PLAY - CREATIVES -
Magnetic Tangram -
Shapes 1 --Junior Identification Trays--Skill o Fun -
Who Am I : Duck Board Book -
SILLY SOUND PUZZLE - FISHER PRICE -
Peppa Pig: George's New Dinosaur -
Battat Pop Up Pals Animal Push & Pop Up Toy -
Dino matching puzzle -
What's in Your Pocket? -by Ruth Symons -
Cozy Coupe® Shopping Cart-Little Tikes -
Penguin Says "Please" (Hello Genius) -
Aeroplane 15 Pieces Floor puzzle -
Magnetic Sticks Roundel -
That's Not My Puppy -Touch & Feel -
Geo Cavity Shape Sorter-SkilloFun -
First builder blocks 80 pcs - Mega Block -
Who Am I : Hippo Board Book -
EAT- ( BOARD BOOK) -
Vegetable Basket Hamleys -
Foam mats shapes
Smart Games Camelot Jr.
Age Groups: 4 to 5, 5 to 6 .
15 Points
"Step 1 Choose a challenge. Place the knight, princess and towers as indicated.Step 2 Using only the blocks shown at the top of the challenge, create a direct path to connect the knight and the princess Step 3 All solutions can be found on the flipside of each challenge.."
Learning Objective
Categories
- Concentration
- Eye-Hand coordination
- logical Thinking
- Problem solving
- Brain Development
- Mathematical Skills
- Fine motor skills
- Puzzles
Other Details
- Contents:
- Material: Wooden





