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ANIMAL CONSTRUCTION--NUTS & BOLTS -
Chicco Monkey Strike -
Abacus - Hape -
PATTERN PLAY - CREATIVES -
Silly Sounds Frog - FISHER PRICE -
ALL IN ONE -
Guess who I am Sea Animal -
minjal ride on -
ALPHABET LEARNING LOCKS P TO T - LEARNING RESOURCES -
UNLOCK IT! NUMBER MATCH 16 TO 20 - LEARNING RESOURCES -
LETS BE GREEN - CREATIVES -
Bee-Shape Puzzle -
VTech Sit-to-Stand Learning Walker -
SILLY SOUND PUZZLE - FISHER PRICE -
Guess How much I Love You --sam McBratney -
Tieramid CircleSet -
PHONICS -1 -
IN THE TOWN -A LIFT-FLAP-SHADOW BOOK ( INTERACTIVE BOARD BOOK) -
Who Am I : Owl Board Book -
Geometrical Shapes puzzle with big knobs
Smart Games Snow White
Age Groups: 4 to 5, 5 to 6 .
10 Points
"Step 1 Choose a challenge. Open or close the door/windows as indicated in the challenge.Step 2 Place the Evil Queen, Snow White and the Seven Dwarfs in the house based on the clues provided in the challenge.Step 3 Solutions are shown on the backside of each challenge. To check your solution, open the door and all windows of the house."
Learning Objective
Categories
- Concentration
- logical Thinking
- Problem solving
- Brain Development
- Mathematical Skills
- Fine motor skills
- Puzzles
- Games with Rules
Other Details
- Contents: 10 Pcs
- Material: Wooden